Systems
What Is in the Hyper Ecosystem
Every Studio Solutions package includes the full combined production template and the current Hyper stack at purchase. These are the systems in that stack, grouped by the part of a game they cover.
The Stack
Systems by Category
Each system works on its own or together with the rest. The list changes as Games By Hyper releases new systems, so ask us for the current stack before you buy.
12 systems
Combat and RPG
Ability System
Actor Health System
Attribute Manager
Combat Framework
Companion & Taming System
Mount System
Ragdoll System
Reputation Manager
Skill Level Manager
Trap Defense System
Turret Defense System
Unlock System
9 systems
Equipment and Items
Bury Storage System
Equipment Manager
Inspection System
Inventory, Crafting, Hotbar, Lootchest & Vendor System
Jigsaw Inventory
List Based Inventory
Lootable Corpse System
Slot Based Inventory
Weapon & Loadout System
16 systems
World and Environment
Auto Landscape Material
Advanced Automatic Landscape Material
Basic PCG Forest
Cave Building Toolkit
Choppable Trees
Corpse Decomposition System
Day Night Cycle
Dynamic Weather & Sky System
Environment Toolkit
Interactive Foliage
Mineable Rocks
Procedural Biome Generator
Procedural Props Spawner
Procedural Spline Toolkit
Time Manager System
World Map, Minimap & Compass System
6 systems
NPCs and AI
AI Studio
Dialogue System
Quest System
Routine-Driven NPC Framework
Visual Novel System
World Dialogue Manager
8 systems
UI and Menus
Character Previewer
Generic Radial Menu
Guide & Tutorial System
Information Prompt System
Menu and Gamepad System
Mesh to Icon Creator
Outliner and Symbol System
Scalable Interaction System
9 systems
Multiplayer and Social
Chat System
Emote System
Guild & Clan System
Online Multiplayer Framework
Permission System
Replication Subsystem
Security & CCTV System
Team Affiliation System
Steam & EOS + Crossplay Online Integration
7 systems
Survival and Crafting
Building System
Farming System
Fishing System
Lock and Lockpicking System
Respawn System
Skinning System
Swimming System
11 systems
Developer Tools
Console Command Manager
Databank & Codex System
Event Manager
Global Save System
Level Instance Manager
Memory Manager
Mesh Swap System
Object Pooler
Region Manager
Sequence Manager
Shader Compile on Startup (PSO Precache)
2 systems
Audio and Effects
Music System
Footstep System
Not Sure Which Systems Your Game Needs?
Answer the optional questions on the contact form and we will map your game to the systems that cover it.
Contact Us