FAQ

Frequently Asked Questions

Short answers for studios and publishers. If yours is not here, ask us through the contact form.

The Systems

About Games By Hyper

What is Games By Hyper?

A modular ecosystem of more than 80 Unreal Engine 5 Blueprint systems, in production for over six years. Each system works on its own or together with the rest.

Which Unreal Engine versions are supported?

The current system line is built for Unreal Engine 5.7 and later. Every package includes engine updates for 3+ years.

Do we need to write code?

No. The systems are Blueprint-based and plug-and-play, with no coding required.

Does it support multiplayer?

Yes. The ecosystem includes an online multiplayer framework, replication tools, and Steam and EOS crossplay integration.

What exactly is in a package?

Every standard tier includes the full combined production template, the current Hyper stack at purchase, and engine updates for 3+ years. The systems page lists the stack by category.

Are updates included?

Yes. Packages include engine updates for 3+ years, and purchased systems receive free architectural upgrades with each major version.

Buying

Packages and Buying

Which package fits our studio?

Emerging is for up to 2 people with revenue under $100K. Scaling is for 3 to 10 people with $100K to $2M revenue. Enterprise is for 11+ people or $2M+ revenue, with custom scope.

What does Skull Creek Games do?

We are an Authorized Sales Partner of Games By Hyper. We learn your project, match you to the package that fits, and hand you to Games By Hyper.

Who do we sign with and pay?

Games By Hyper. Contracts, payment, delivery and support are all handled by Games By Hyper.

Is support included?

Support is sold in blocks of 4 hours at $499.95 and covers onboarding and training for your team.

Can we get custom work?

Yes. The scope of any additional work or support can be negotiated and agreed before work begins.

Are the prices on this site final?

They are Games By Hyper list prices and should be confirmed at gamesbyhyper.com/studio-solutions before you buy.

We are a publisher. How does this work for us?

You can fund a package for a studio you are evaluating or already work with. See the publisher page.

How do we start?

Send the contact form. The optional questions give us the best picture of what your game needs.

Still Have a Question?

Tell us your stage and your gap and we will answer by email.

Contact Us
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