For Studios
Hit Your Milestones Without Building the Foundation From Scratch
Games By Hyper helps studios hit their development milestones at any project stage. We match your team to the package that fits and stay with you after you buy.
View PackagesScenarios
Where Studios Start
Four illustrative scenarios. These are examples, not real clients.
Studio scenario
A Small Team Starting a New Game
You have the idea and no foundation yet. The full combined production template gives you a working foundation from day one, so your time goes into the game itself.
Likely package: Emerging
Studio scenario
A Small Studio With Big-Budget Needs
You are planning an ambitious game on a limited budget. Systems built over 7+ years come at a fixed list price, putting that scope within reach.
Likely package: Emerging or Scaling
Studio scenario
A Mid-Size Studio Filling Gameplay Gaps
You are mid-development with gaps in gameplay systems. Proven systems drop into your project, with support blocks available for onboarding and training.
Likely package: Scaling
Studio scenario
A Large Studio Standardizing Its Foundation
You have multiple teams or projects in production and want one consistent foundation across them, with scope set for your size.
Likely package: Enterprise
Packages from $4,999.95. See the Packages page.
We may earn a commission from Games By Hyper when you buy a package.
With You After the Sale
Included With Every Package
Your Account Manager
Skull Creek Games stays with you as your account manager, so everyone stays focused on what they do best and delivers on time.
A Private Discord Channel
Each client team gets its own private Discord channel with Skull Creek Games and Games By Hyper, for scheduling support blocks and general questions that are not time-sensitive. Your team also gets access to every Games By Hyper community support channel and its history of answered questions.
The Stack
What Is in the Hyper Ecosystem
Every Studio Solutions package includes the full combined production template and the current Hyper stack at purchase. These are the systems in that stack. The list changes as Games By Hyper releases new systems, so ask us for the current stack before you buy.
12 systems
Combat and RPG
Ability System
Actor Health System
Attribute Manager
Combat Framework
Companion & Taming System
Mount System
Ragdoll System
Reputation Manager
Skill Level Manager
Trap Defense System
Turret Defense System
Unlock System
9 systems
Equipment and Items
Bury Storage System
Equipment Manager
Inspection System
Inventory, Crafting, Hotbar, Lootchest & Vendor System
Jigsaw Inventory
List Based Inventory
Lootable Corpse System
Slot Based Inventory
Weapon & Loadout System
16 systems
World and Environment
Auto Landscape Material
Advanced Automatic Landscape Material
Basic PCG Forest
Cave Building Toolkit
Choppable Trees
Corpse Decomposition System
Day Night Cycle
Dynamic Weather & Sky System
Interactive Foliage
Mineable Rocks
Procedural Biome Generator
Procedural Props Spawner
Procedural Spline Toolkit
Time Manager System
World Map, Minimap & Compass System
6 systems
NPCs and AI
AI Studio
Dialogue System
Quest System
Routine-Driven NPC Framework
Visual Novel System
World Dialogue Manager
8 systems
UI and Menus
Character Previewer
Generic Radial Menu
Guide & Tutorial System
Information Prompt System
Menu and Gamepad System
Mesh to Icon Creator
Outliner and Symbol System
Scalable Interaction System
9 systems
Multiplayer and Social
Chat System
Emote System
Guild & Clan System
Online Multiplayer Framework
Permission System
Replication Subsystem
Security & CCTV System
Team Affiliation System
Steam & EOS + Crossplay Online Integration
7 systems
Survival and Crafting
Building System
Farming System
Fishing System
Lock and Lockpicking System
Respawn System
Skinning System
Swimming System
On The Roadmap
Systems and Foundations Games By Hyper has on its roadmap. They are not for sale yet, and order and timing can change. Systems in development are not part of any package until they are released.
Systems
Character Creation
Character Class
Character Creator
Character Selection
Gameplay Systems
Carry System
Conveyor System
Dismemberment System
Drone System
Fluid Handling System
Limb Based Attribute System
Power Management System
Production Machine System
Inventory
Open Layout Inventory
Stash Inventory and Banking
Menu and UI
Battle Pass System
Cosmetic Store System
Player Ready Up Lobby
Reporting System
Multiplayer
Network Manager
Ping System
Player Auction System
Player Revive System
Player to Player Trading
Spectate System
Player Perspective
First Person Module
Top Down Module
VR Module
Foundations
Survival Coop
Survival PvP
RPG
Factory
Arena Shooter
Zombie Wave
Tell Us Where Your Project Is
Share your stage and your gap. We will point you to the package that fits, or tell you if it does not.
Contact Us