Scenarios
Why teams come to Skull Creek Games
Six illustrative scenarios showing who we work with and what brings them to us. These are examples, not real clients.
Studio scenarios
Do these sound like your studio?
Studio · illustrative scenario
A small team starting a new game
Who
Studio · 1–2 people, revenue under $100K
Where they are
Pre-production. You have the idea and no foundation yet.
What they need
Core gameplay systems in place without spending your first months building them.
How Games By Hyper helps
The full combined production template gives you a working foundation from day one, so your time goes into the game itself.
Likely package
Emerging
Studio · illustrative scenario
A small studio with big-budget needs
Who
Studio · small team, limited budget
Where they are
Planning or early production on an ambitious game.
What they need
Large-scale systems that your budget cannot cover by building in-house.
How Games By Hyper helps
Systems built over 6+ years come at a fixed list price, putting that scope within reach of a small budget.
Likely package
Emerging or Scaling
Studio · illustrative scenario
A mid-size studio filling gameplay gaps
Who
Studio · 3–10 people, $100K–$2M revenue
Where they are
Mid-development, with gaps in gameplay systems.
What they need
Fill the gaps without the time it would cost to build each system from scratch.
How Games By Hyper helps
Proven systems drop into your project, with support blocks available for onboarding and training.
Likely package
Scaling
Studio · illustrative scenario
A large studio standardizing its foundation
Who
Studio · 11+ people or $2M+ revenue
Where they are
Multiple teams or projects in production.
What they need
One consistent foundation across teams, with scope set for your size.
How Games By Hyper helps
Enterprise scope is set with Games By Hyper, custom implementation is quoted separately, and engine updates are included for 3+ years.
Likely package
Enterprise
Publisher scenarios
Does this sound like projects in your portfolio?
Publisher · illustrative scenario
A publisher who likes a pitch but needs something playable
Who
Publisher · evaluating an unfunded pitch
Where they are
A strong concept pitch with no vertical slice yet.
What they need
Something playable before committing full funding.
How Games By Hyper helps
You fund a minimal package so the studio builds a vertical slice on Hyper. That is a low-cost, low-risk way to de-risk the funding decision.
Likely package
Emerging
Publisher · illustrative scenario
A publisher speeding up its portfolio
Who
Publisher · portfolio of studios
Where they are
Several studios in or heading into production.
What they need
Help each studio reach its next milestone faster.
How Games By Hyper helps
We recommend a package for each studio, to fix a gap in a current title or to start the next project on the same framework.
Likely package
Matched to each studio
See yourself in one of these?
Tell us your stage and your gap and we will point you to the right package.
Email skullcreekgames@gmail.com